What could possibly go wrong?
Well... for starters, you are dead...

This game is a Parody on the corpse walk mechanic that is favored by many types of games.  We have spent many boring hours looking for our bodies and recovering our stuff, and this game is a start at adding some juice to what is mostly and at best a bland experience. 

Creators: 
Osmanthus: Art, Interstitial Panels, Level Design, Landscaping
Pfoursync: Unity Programming, GitHub, Level Design, Sound and VFX

We used some assets, such as the pines and the backpack, from free Unity Asset Store packs, and music and sound effects from Freesound. Thank you to all the generous creators--next time, we will track your contributions specifically!

Things that didn't make it into the game:
- Camera and Controls refinement
- More content, more story and context for the game
- Larger, more complex levels that change for each iteration
- Humanoid character that changes as the game progresses
- A timer
- More obstacles, be it enemies, a more complex maze, or hazards--have things go wrong after they have gone wrong and you think nothing more can go wrong...
- More Juice, especially lighting and ground texture

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